Instead of using "Trilinear optimization," just set "Texture filtering - Quality" to "High quality" or "High performance," depending on how powerful your system is. Optimal power superseded the previous default, called Adaptive. If you're suffering performance impact because of anisotropic filtering, you could try turning on "Anisotropic sample optimisation." "Negative LOD bias" is only really useful for OpenGL games and doesn't offer anything that anisotropic filtering doesn't do better. Texture filtering: related to anisotropic filtering, texture filtering broadly improves the appearance of flat textures during gaming. It doesn't use a lot of hard drive space and can have a positive impact on your game. Shader Cache: stores crucial shader files for games on your hard drive, potentially improving performance and reducing load times. This is louder and more strenuous on the GPU. "Maximum performance" keeps GPU running at a higher power. "Adaptive" lowers and raises GPU clocking depending on game. Power management mode: "Optimal Power" conserves frame rendering/GPU load when PC is idle. you pause the game and GPU down clocks to 300Mhz, you continue playing and GPU might take some milliseconds to clock back to 1200-1400Mhz creating slow down/stutter. If the game is compatible with MFAA, you basically get a free anti-aliasing boost. with optimal power: you are playing a game and GPU is running at 1200-1400Mhz depending on situation. After then, now Optimal Power is the default setting. Until then only two modes existed, Adaptive and Prefer Maximum Performance. ![]() Multi-Frame Sampled AA: increases anti-aliasing without performance drops. Optimal Power This option was introduced with the GeForce GTX 1080 in driver version 368.22 back in May of 2016.
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